She heads back to Barlowe in Ecclesia, believing she has already completed her mission. There are two possible routes to the ending this game which is explained after the fight between Shanoa and Albus.Īfter the battle, Shanoa finally absorbs the remaining part of Dominus. The following events will differ depending on if Shanoa successfully rescue all thirteen villagers or fails to save at least one. The events that transpire at the manor plays a crucial role in determining the endings of the game. She is then tasked to take the corrupted Albus down for good at the Mystery Manor. Shanoa, feeling betrayed, returns to Barlowe, explaining the situation. He instead explains to her the true nature of these glyphs that the Dominus is a copy of Dracula's power himself, and the usage of the Dominus can lead to disastrous consequences on one's soul. However, at the Oblivion Ridge, Albus refuses to give her third Dominus Glyph to Shanoa. He offers the two parts of Dominus to Shanoa as "gifts", and without question, she willingly absorbs the two, believing that it was all for the mission entrusted to her by Barlowe. On several occasions, she meets Albus carrying a part of the Dominus Glyphs, and it was further revealed that he was actually behind the capture of these villagers. All of those trapped Wygol villagers have mentioned something about a "man" who imprisoned them in Torpor Glyphs. All while aiding them through Quests on the side. She ventures toward Wygol Village after her first encounter with her estranged comrade in an abandoned monastery and travels through various dungeons across the land to pursue Albus and rescue the villagers he trapped. Upon awakening, Shanoa heard Barlowe's version of the events and received the order to retrieve him and Dominus from Albus. Since that time, she has lost her emotions and memories. However, before the performing of the ritual, she was attacked by her adoptive brother and fellow Ecclesia member, Albus. Shanoa was chosen as a vessel for Dominus by Barlowe. Shanoa possesses a unique ability, allowing her to channel power through glyphs that are marked on her body." - Official background An accident during the Dominus ceremony wiped away her memories and emotions. She joined the clan at a young age, and was groomed in her training to destroy Count Dracula. "Shanoa is one of Ecclesia's female warriors. Shanoa's glyphs also allow her to swing from place to place using magnetic forces or transform into monsters such as a cat-woman or a winged werebat. The weapons range from scythes, axes, daggers, lances, hammers and swords, while spells range from summoning a fierce wind, lightning orbs, giant stone fists, fireballs, ice shards and blasts of light and/or darkness. She can combine them to unleash devastating combos either with a spell or a massive weapon such as a large Holy Claymore or a hail of daggers. Shanoa is able to equip three glyphs, much like Soma Cruz's souls. ![]() Although she is often pictured wielding an ethereal crimson-colored rapier, Shanoa can also use any other weapons granted to her by glyphs she has obtained. ![]() ![]() She is able to absorb Glyphs, which provide her with magical weapons and elemental spells. She represents the Order of Ecclesia, the only group who seems up to the task of defeating Dracula in the Belmonts' absence. Shanoa ( シャノア, Shanoa ?) is the heroine of Castlevania: Order of Ecclesia. "I am the morning sun, come to vanquish this horrible night!" - Shanoa to Dracula in Castlevania: Order of Ecclesia
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